Build it in 3D. Real meshes.

Model, sculpt, and paint, right next to your designs.

See pricing

Real modeling. Not a viewer.

Every step stays editable. Change the path in Design and the solid follows.

  1. Gears, stars, vases, springs. Every one has real parameters.

  2. Round every edge with one modifier.

  3. Send a path from Design. It becomes a solid.

  4. Turn a profile around an axis into a vase.

  5. Real materials under real light.

The whole workspace. Model, sculpt, paint.

Varial 3D with a chrome knot and the material library

Send it anywhere. Every workspace takes it.

  1. DesignPlace the model or a still right on the canvas.
  2. MotoSend a clean cutout over and animate it.
  3. TemporalRender a turntable, or send the view to the timeline.
  4. Anywhere elseglTF with your painted maps, or a still at any size.

One app. Five workspaces, one file.

3D Model, sculpt, and paint real meshes.

Good questions. Short answers.

Is 3D a separate app?

No. It is a workspace inside Varial, next to Design, Moto, Temporal, and Shader Lab, and it comes with every plan.

Can I really model, or just view?

Model, really: modifiers, live booleans, edit mode with bevel, knife, and loops, extrude and revolve from Design paths, 3D type, and sculpting with dynamic detail.

Can I paint on models?

Yes. Paint color, roughness, and height in layers with masks, right on the model. Strokes cross seams like they are not there.

What files can I bring in?

glTF and GLB with their textures and materials, plus any vector from Design.

What can I export?

glTF with your painted maps, stills at any size, and turntable video.

Build it in 3D.

3D comes with every plan, and it opens the same file as Design.

See pricing